I try to make the games that I have always wanted to play where the mechanics and narrative don't feel so at odds with each other. We'll see how well I succeed at this. In the meanwhile, you can play my games. Enjoy them to your heart's content.
Email: kyle.m.hoy [at] gmail [dot] com
[SHORT TERM] In Medio Belli: I am currently working on a grid-based combat game; I am looking to combine the "world story" and mechanics as best I can through the limited means of board game.
The game is based around the aftermath of the "Monstrum Peregrinus" [Monster Crusade], where humans sought to kill off all monsters for fear of their corrupting influence. With an uneasy standstill in effect, monsters have ghettoed themselves off in pockets but mostly in Celedria, which causes its own problems.
Lore will be mostly intuited through attack and effect names, item descriptions, and so on. Once finished I will release a folder with a PDF of the various items to cutout and the board: It may be released in spurts as I add to the game.
[LONG TERM] The Siege of Halverdahl: For those who always wanted to know what it is like to live inside the walls of a siege, you now have your chance! Carrying out the role of multiple characters during the siege of the city of Halverdahl, you must work toward keeping a normal existence, while the city waits for reinforcements to come to the aid of the beleaguered city.
This will hopefully end up as a good experiment in how to make multiple forms of meaningful gameplay meld into a cohesive story. Let us see how that turns out.
I am looking into the possibility of making this in Gamemaker since I feel this is a quality idea.
I am also currently learning how to use the Unity engine for possible future game projects. I can't wait for this to turn into something spectacular.