I try to make the games that I have always wanted to play where the mechanics and narrative don't feel so at odds with each other. We'll see how well I succeed at this. In the meanwhile, you can play my games. Enjoy them to your heart's content.
Email: kyle.m.hoy [at] gmail [dot] com
Medio Belli: I am currently working on a grid-based combat game; I am looking to combine the "world story" and mechanics as best I can through the limited means of board game.
The game is based around the aftermath of the "Monstrum Peregrinus" [Monster Crusade], where humans sought to kill off all monsters for fear of their corrupting influence. With an uneasy standstill in effect, monsters have ghettoed themselves off in pockets but mostly in Celedria, which causes its own problems.
Initial work should be complete soon: In the Meantime, here is a card template for an attack. The effects will be in the bottom half and attack patterns in the grid at the top:
I am also currently learning how to use the Unity engine for possible future game projects. I can't wait for this to turn into something spectacular.